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AI Insights · Timothy · April 2024

Top 5 Ultracasual Games in Bulgaria - Q1 2024

In Q1 2024, the top 5 ultracasual games in Bulgaria showed varied performance in downloads, revenue, and active users. Detailed insights from Sensor Tower reveal key trends.

Top 5 Ultracasual Games in Bulgaria - Q1 2024

In the first quarter of 2024, the ultracasual gaming market in Bulgaria saw dynamic trends across downloads, revenue, and active users. Here’s a closer look at the top 5 ultracasual games based on Sensor Tower data.

Super Toy 3D from SayGames Ltd experienced a varied quarter. While weekly revenue peaked at $15 in mid-March, the game saw a consistent download rate with a slight dip towards the end of the quarter. Downloads ranged from 2.2K to 5K weekly, and active users remained relatively stable, peaking at over 22.5K in January before stabilizing around 19K in March.

Antistress relaxing toy game by XGAME STUDIO showed a significant decline in the latter part of the quarter. Weekly downloads dropped sharply from over 2.8K in mid-February to just 29 by the end of March. Active users followed a similar trend, decreasing from over 2.2K in February to under 500 by the end of March. Revenue was minimal, peaking at $5 at the end of February.

JindoBlu's Antistress - relaxation toys also faced a downward trend. Downloads started at 2.5K in early January, gradually reducing to around 1.1K by the end of March. Active users mirrored this decline, dropping from over 17K in January to about 11.7K by the end of the quarter. Revenue peaked at $8 in early February but was otherwise negligible.

Ragdoll Break: Let's destroy! from KAYAC Inc. maintained a steady performance in active users, with numbers fluctuating between 4.5K and 6.3K throughout the quarter. Downloads saw a gradual decline from a high of nearly 2K in mid-January to under 1K by the end of March. The game did not generate any recorded revenue during this period.

ASMR Slicing by CrazyLabs LTD saw a significant spike in downloads initially, with a peak of 3.5K in late January, followed by a decline to around 900 by the end of March. Active users reached their highest at nearly 5.9K in late January but dropped to about 1.9K by the end of the quarter. The game did not report any revenue during this period.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024